Anthony Martin04/06/2022, 3:38 PM
Fudge04/09/2022, 9:56 PM
miguelmoreno04/16/2022, 9:37 AM
theapache6404/28/2022, 2:53 PM
theapache6405/04/2022, 2:54 PM
Landry Norris05/13/2022, 9:39 PM
ld: '/var/folders/26/qt7y26117_52h2ky9hkdztyw0000gn/T/included3677059779110068378/skiko-native-bridges-ios-arm64.a(Font.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target.
John O'Reilly05/30/2022, 7:15 PM
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2): Unable to boot device because we cannot determine the runtime bundle.
Landry Norris05/31/2022, 4:24 PM
Qing Li06/15/2022, 6:10 AM
Michael Paus06/15/2022, 9:04 AM
Could not evaluate onlyIf predicate for task ':iosSimulatorCreateIPad'.
> Field 'dataPathSize' is required for type with serial name 'org.jetbrains.compose.experimental.uikit.internal.DeviceData', but it was missing
Tlaster06/20/2022, 1:10 PM
kotlin.native.concurrent.InvalidMutabilityException: mutation attempt of frozen androidx.compose.ui.platform.FlushCoroutineDispatcher
, does anyone have the same issue?
Landry Norris06/28/2022, 6:42 PM
hfhbd07/11/2022, 4:47 PM
Tlaster07/18/2022, 9:38 AM
Thipok Cholsaipant07/21/2022, 2:49 AM
darkmoon_uk07/24/2022, 1:56 AM
darkmoon_uk07/26/2022, 12:19 AM
as used by the Falling Balls example? By default it is trying to use iOS SDK 15.4. I would like to try and make it use 15.5.
darkmoon_uk07/26/2022, 3:18 AM
working in iOS?
Michael Paus07/29/2022, 11:48 AM
darkmoon_uk08/05/2022, 1:25 AM
against a library module with Compose/iOS:
...I've cleaned, removed all
e: Module "org.jetbrains.compose.runtime:runtime-saveable (org.jetbrains.compose.runtime:runtime-saveable-uikitarm64)" has a reference to symbol androidx.compose.runtime/remember|-2215966373931868872. Neither the module itself nor its dependencies contain such declaration.
caches, checked that I'm only importing version
, same result. Is there any known issue with the iOS
Landry Norris08/05/2022, 4:50 PM
laith08/11/2022, 11:40 AM
andylamax08/13/2022, 2:00 PM
Programmistich08/29/2022, 7:18 AM
darkmoon_uk08/31/2022, 11:57 AM
within Compose/iOS ❔ Specifically; I'm interested in having a GLSL Shaded surface within my UI, and I imagine the path of least resistance would be via native view embedding. I've seen this is possible in both Android and Compose/Desktop... being able to do this in iOS would complete the set for our App :compose-multiplatform:
Yevhen Tienkaiev09/01/2022, 1:05 PM
Yevhen Tienkaiev09/01/2022, 1:14 PM
spierce709/02/2022, 7:31 AM
Landry Norris09/02/2022, 12:11 PM
spierce709/02/2022, 1:45 PM
Brian Guertin09/02/2022, 10:39 PM
(via kotlinx.serialization). We have a WSYWIG editor in the browser (no-code/low-code), which saves screens as JSON tree of widgets, which the clients (Android, iOS, Web) fetch, and render at runtime (a.k.a. server-side rendering). Currently the platform widget renderers are written in Compose UI for Android, Compose Web/DOM, UIViews for iOS (not SwiftUI because this is actually a 5 year old project, haven't upped minVersion to iOS 13 yet)