edvin
10/03/2016, 5:55 PMcarlw
10/03/2016, 6:31 PMcarlw
10/03/2016, 6:31 PMedvin
10/03/2016, 6:53 PMcarlw
10/03/2016, 6:59 PMcarlw
10/03/2016, 7:01 PMcarlw
10/03/2016, 7:01 PMedvin
10/03/2016, 7:12 PMedvin
10/03/2016, 7:12 PMedvin
10/03/2016, 7:13 PMedvin
10/03/2016, 7:14 PMedvin
10/03/2016, 7:15 PMfun updateItem(item: Item)
- a version of updateItem where you don't need to check if item is != null or empty == true. It will only be called if there is an actual value, and in any other case, text and graphic is automatically set to null.edvin
10/03/2016, 7:20 PMcarlw
10/03/2016, 7:27 PMcarlw
10/03/2016, 7:28 PMedvin
10/03/2016, 7:30 PMedvin
10/03/2016, 7:30 PMron
10/03/2016, 7:31 PMron
10/03/2016, 7:33 PMedvin
10/03/2016, 7:33 PMron
10/03/2016, 7:33 PMedvin
10/03/2016, 7:34 PMedvin
10/03/2016, 8:22 PMItemFragment
which is an extension of the default Fragment. It can be very useful for supporting Cells in data driven components. I don't know if this will pan out as a good idea, but it's worth exploring.edvin
10/03/2016, 8:25 PMcarlw
10/03/2016, 9:29 PMcarlw
10/03/2016, 9:29 PMedvin
10/03/2016, 9:53 PMcarlw
10/03/2016, 9:55 PM