elect
11/14/2016, 2:53 PMcarlw
11/14/2016, 2:57 PMelect
11/14/2016, 3:07 PMelect
11/14/2016, 3:08 PMcarlw
11/14/2016, 3:17 PMRuckus
11/14/2016, 3:41 PMNode
based, the lack of explicit z-ordering is a pain in the but, and if you make it canvas based, erasing can only be done in rectangles, not paths (which works fine for sprites, but if you wanted to allows generic shapes you'd run into issues).Ruckus
11/14/2016, 3:43 PMRuckus
11/14/2016, 3:44 PMelect
11/14/2016, 3:47 PMRuckus
11/14/2016, 3:47 PMcarlw
11/14/2016, 3:59 PMedvin
11/14/2016, 4:00 PMedvin
11/14/2016, 4:01 PMRuckus
11/14/2016, 4:03 PMedvin
11/14/2016, 4:03 PMedvin
11/14/2016, 4:11 PMRuckus
11/14/2016, 4:12 PMRuckus
11/14/2016, 4:22 PMcarlw
11/14/2016, 4:39 PMcarlw
11/14/2016, 4:39 PMRuckus
11/14/2016, 4:41 PMthomasnield
11/14/2016, 4:42 PMcarlw
11/14/2016, 4:53 PMRuckus
11/14/2016, 4:54 PMelect
11/14/2016, 5:02 PMedvin
11/14/2016, 5:47 PMedvin
11/14/2016, 5:56 PMRuckus
11/14/2016, 5:57 PMjchildress
11/14/2016, 6:29 PM