carlw
03/14/2017, 6:45 PMRuckus
03/14/2017, 6:48 PMcarlw
03/14/2017, 6:48 PMcarlw
03/14/2017, 6:48 PMedvin
03/14/2017, 6:48 PMcarlw
03/14/2017, 6:49 PMedvin
03/14/2017, 6:49 PMRuckus
03/14/2017, 6:50 PMedvin
03/14/2017, 6:51 PMasyncItems
to get the list data where the user can select the game server and put the action into the onUserSelect
of that list item or other control.carlw
03/14/2017, 6:54 PMedvin
03/14/2017, 6:55 PMedvin
03/14/2017, 6:56 PMedvin
03/14/2017, 6:58 PMcarlw
03/14/2017, 7:08 PMedvin
03/14/2017, 7:09 PMcarlw
03/14/2017, 7:12 PMedvin
03/14/2017, 7:13 PMedvin
03/14/2017, 7:15 PMrunAsync
block, so that`s not a good option either. Reading that awful C++ mess now, maybe that will clarify things for me.carlw
03/14/2017, 7:19 PMedvin
03/14/2017, 7:20 PMrunAsync
block, but then you need to return a touple, so it wouldn't be as nice, and it would be awful when you need to fetch more than two things. This is a pretty good use case for coroutines already.edvin
03/14/2017, 7:21 PMcarlw
03/14/2017, 7:26 PMedvin
03/14/2017, 7:28 PMgtnarg
03/14/2017, 8:55 PMedvin
03/14/2017, 9:41 PMrunAsync
when you don't need Task
interaction for example?ron
03/15/2017, 8:26 AMedvin
03/15/2017, 9:38 AMron
03/15/2017, 9:45 AMedvin
03/15/2017, 10:04 AMron
03/15/2017, 10:05 AM