Hello <@U010Q6P7AQ5>, We seem unable to apply rad...
# doodle
c
Hello @Nick, We seem unable to apply radius to some certain edges like topLeft, topRight We tried to see if the
canvas.rect
has an overloaded function for that, none. What we tried
Copy code
canvas.rect(
view.bounds.atOrigin,
radius = radius,
fill = backgroundColor.paint,
stroke = Stroke.invoke(border.color, border.width.toDouble())
)
n
There’s no overload (but sounds like it could help) because you can create a
Path
with this effect using Polygon.rounded, or it’s more flexible variant that lets you set different radii for any subset of vertices.
Copy code
canvas.path(
    view.bounds.atOrigin.rounded(…),
    …
)
c
Hey @Nick, Is this the best and optimal way to have a
CutCornerShape
?
Copy code
val corners = shapeType as CutCornerShape
                val startPosition = view.bounds.atOrigin.position
                val startEdge = Point(x = startPosition.x + corners.topLeft, startPosition.y )
                val path = path(startEdge)
                val rect = view.bounds.atOrigin
                
                path.lineTo(Point(x = rect.width - corners.topRight, startPosition.y))
                path.lineTo(Point(x = rect.width, startPosition.y + corners.topRight))
                path.lineTo(Point(x = rect.width, rect.height - corners.bottomRight))
                path.lineTo(Point(x = rect.width - corners.bottomRight, rect.height))
                path.lineTo(Point(x = startPosition.x + corners.bottomLeft, rect.height))
                path.lineTo(Point(x = startPosition.x, rect.height - corners.bottomLeft))
                path.lineTo(Point(x = startPosition.x, startPosition.y + corners.topLeft))
                path.lineTo(startEdge)
                path(path.close(), fill = paint, stroke = stroke)
n
reading this on mobile, so apologies if i misunderstand the code. it looks like you’re creating a rectangle with corner sliced off. this approach is fine, but you might want to avoid doing it in
render
, since
render
can be called even if there are no changes to the
bounds
. i’d suggest caching the path and computing it only when `width`/`height` changes. you would do this by observing
boundsChanged
and checking that the new and old values have different sizes. that’s because you will get notified when the view’s `x`/`y` change as well. but those won’t change your path. another minor thing.
Rectangle.atOrigin
returns a
Rectangle
with the same `width`/`height`, but `x`/`y` equal to
0
. so the position of that rect will always be
0,0
. so your
startPosition
, as calculated above, will always be
0,0
.