Android question -- does there exist any quanitifi...
# random
v
Android question -- does there exist any quanitification of what kind of performance penalty is incurred when a vector drawable is "too long"? (i.e. specifically in reference to the lint
Very long vector path, which is bad for performance
). I ran the avocado tool to optimize my vector drawable, and it combined multiple `path`s into a single
path
, and I'm wondering if that should be considered a regression, but not sure how to evaluate without numbers. And before I do that, I want to see if anyone has played around with it already (I can't find proper testing of it online)