eygraber
Box
private val noopOnClick: () -> Unit = {} private val noopInteractionSource = object : MutableInteractionSource { override val interactions = emptyFlow<Interaction>() override suspend fun emit(interaction: Interaction) {} override fun tryEmit(interaction: Interaction) = true } public fun Modifier.blockClickThrough(): Modifier = clickable( interactionSource = noopInteractionSource, indication = null, onClick = noopOnClick )
Colton Idle
pointerInput
vide
.pointerInput(Unit) {}
Surface
andrew
A modern programming language that makes developers happier.