could someone explain the scala-like versioning on...
# ksp
e
could someone explain the scala-like versioning on ksp why that's necessary? I'm not saying it's not or questioning anyone's skills, i'm just genuinely curious about the "why" since that's largely been unnecessary in kotlin libs so far. is it simply because of the variations at compiler API level?
j
Yes
It's built on an API that is unstable
e
nod it makes sense. was just a bit surprised by it all when i first started poking and never really found any official reasoning. but having written a much more basic form of ksp, i get it. 🙂
thanks for confirming