Giuliopime
07/12/2023, 5:26 PMmultiplatform
target in Xcode, which targets iOS, ipadOS and macOS all at once.
Using cocoapods in a Xcode multiplatform project is not supported yet so I need to use Swift packages (xcFrameworks), which seems to be buildable from the native.cocoapods
plugin already.
Now with that out of the way, what should my project structure look like?
I don’t like putting the shared compose UI for android/windows/linux inside the shared
module because that would get included in the swift package too and it’s not needed.
Any suggestion is appreciated!Giuliopime
07/12/2023, 6:04 PMshared
for the expected/actual mechanism. Or is that possible by configuring two submodules shared/iosMain
and shared/macMain
? Would they get compiled correctly in the xcFramework?hfhbd
07/12/2023, 6:04 PMGiuliopime
07/12/2023, 6:05 PMshared
one right, a standalone one?hfhbd
07/12/2023, 6:07 PMGiuliopime
07/12/2023, 6:08 PMGiuliopime
07/12/2023, 6:08 PMhfhbd
07/12/2023, 6:10 PMArkadii Ivanov
07/12/2023, 7:31 PMGiuliopime
07/12/2023, 7:45 PMmikehearn
07/13/2023, 9:24 AMmikehearn
07/13/2023, 9:24 AMGiuliopime
07/13/2023, 9:33 AMGiuliopime
07/13/2023, 9:34 AMGiuliopime
07/13/2023, 9:34 AM