Doodle 0.5.0 released Multi-touch Support Doodle ...
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Doodle 0.5.0 released Multi-touch Support Doodle now supports multiple pointers (i.e. touches) by default. So there is no additional work needed to enable this in apps. •
PointerInputManager
 now tracks a collection of pointers and dispatches events to Views on a per-pointer basis. •
PointerEvent
 now has information about the list of pointers (for the View and overall). This lets handlers support multi-touch. •
Resizer
 now works better with multi-touch. • Added ability to suppress OS handling of PointerEvent. This is like consume, except it does not affect other app listeners. Accessibility Support This release stabilizes accessibility and brings a lot of new support to items in the Controls library. • View now supports 
accessibilityLabel
accessibilityLabelProvider
accessibilityDescriptionProvider
, and 
nextInAccessibleReadOrder
. • View's 
visible
 and 
enabled
 properties are now accessible. • The following widgets now have accessibility support ◦
ToggleButton
Switch
CheckBox
RadioButton
HyperLink
ValueSlider
 (including 
Slider
 
orientation
) ◦
ProgressIndicator
TextInput
List
Tree
TabbedPanel
 via 
BasicTabbedPanelBehavior
BasicSpinnerBehavior
BasicMutableSpinnerBehavior
 now supports up/down arrows. Kotlin IR compiler Support Apps can now choose to use either the IR or Legacy artifacts. Posted in #doodle
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