```pPerIndexChannels.filter { if (it.m...
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e
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pPerIndexChannels.filter {
            if (it.mResolved == null)
                true
            // ignore vertex pointer, it doesn't refer to an accessor
            else if (it.mType == InputType.Vertex) {
                // warn if the vertex channel does not refer to the <vertices> element in the same mesh
                if (it.mAccessor != pMesh.mVertexID)
                    throw Exception("Unsupported vertex referencing scheme.")
                true
            }
            else
                false
        }