I guess I made it ```pMesh.mFaces = ...
# getting-started
e
I guess I made it
Copy code
pMesh.mFaces =
                (0..pMesh.mNumFaces - 1).map {
                    AiFace(
                            mNumIndices = 3,
                            mIndices = IntArray(3, { i -> p++ }))
                }