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If performance is an issue, you could have a `Map&...
# getting-started
c
cedric
11/04/2016, 10:05 PM
If performance is an issue, you could have a
Map<Pair<State, NeighborCount>, State>
and fill it with
(Alive, 0) -> Dead
,
(Alive, 1) -> Dead
, etc… up to 8 neighbors
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