/** * Assign a Node to the graphic property o...
# tornadofx
e
/** * Assign a Node to the graphic property of this cell. The graphic is cached and will be reused * for whatever cell is currently displaying the current item. Cells will in their life cycle be * used to display serveral different items, but using this function will make sure that there is * never a mismatch between the cached graphic node and the item it was created for. */ fun cellCache(cachedGraphic: (T) -> Node) { this.cellCache = cachedGraphic }