me too...bear with me... for call(), you pass in a...
# tornadofx
c
me too...bear with me... for call(), you pass in a block of code that is delegated from the Task call. for success() and fail, you pass in a block of code and then attach the successHandler. if you are in the creation phase, that code won't be called right away because it's neither running nor succeeded...is this how the code is working with the latest fix? runAsync { // all this goes into the call() implementation } success { // 1. attach handler (assuming event thread) // 2. not running, so setOnSucceeded isn't called }