I start timer when some property was changed (to a...
# tornadofx
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I start timer when some property was changed (to avoid too frequent updates), so if I started
runLater(2.5.seconds)
but in 1 sec the property was changed again, then I need to ignore that. Of course I can add flag like
isRunning
and set it manually in my code, but I thought that something like that was already included in timer