<@U0BDMQTHS> You're probably right. I'd like to pl...
# tornadofx
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@mikehearn You're probably right. I'd like to play a little with the idea anyways. Many of the scene builder concepts are FXML specific and wouldn't be needed in a TornadoFX Builder, while the builders have other specific functionality not found in FXML, so there isn't a clear 1:1 between these things.