permalmberg
04/02/2017, 5:05 PMpane.viewportBounds.minX
as an offset for positional calculations. val vm = ComponentVM(c)
val offset = view.getScrollOffset()
val localPosition = view.sceneToLocal(event.sceneX - offset.x, event.sceneY - offset.y)
vm.x.value = localPosition.x
vm.y.value = localPosition.y
override fun getScrollOffset(): Point2D
{
return Point2D(pane.viewportBounds.minX, pane.viewportBounds.minY)
}