<@U0F3291QE> I'd like to show you a little more. ...
# tornadofx
c
@edvin I'd like to show you a little more. What I'm describing (2 steps + a popup) doesn't sound very compelling. But if the initialization is complex, I think it might be preferable to have it define the logical structure rather than the combination of handlers, particularly if there is another async player in the init like a websocket. this non-FX example describes better what I'm talking about with regard to a simple synchronous sequence becoming much more complex with Tasks. https://blogs.msdn.microsoft.com/vcblog/2016/04/04/using-c-coroutines-to-simplify-async-uwp-code/