<@U0F3291QE> for your websockets use case...i star...
# tornadofx
c
@edvin for your websockets use case...i started on a multiplayer checkers game that first found players and then was going to use websockets to coordinate the gameplay https://bitbucket.org/bekwam/fxcheckers-repos-1 Maybe you'll find this interesting? It's one of those half-implemented projects