Well, I'm no OpenGL expert, but a likely problem i...
# tornadofx
r
Well, I'm no OpenGL expert, but a likely problem is with calls to
com.sun.prism.es2.X11GLContext.makeCurrent
. I guess some versions of Mesa slowly leak memory when calling OpenGL's
makeCurrent
(not a Java/JavaFX problem, but I guess JavaFX's underlying systems call this method a lot for animations so you start seeing the buildup).