I'm a little surprised to see so many completeds f...
# tornadofx
c
I'm a little surprised to see so many completeds firing when I add an item. It looks a little stranger if you add 3 items (say "A,B,C"), check them all, then add a new item. You'll see 3 completeds fire. You'll see 6 onChanges if you take out the nv logic in the snippet above. It seems like you shouldn't get anything to fire -- say you're keeping a dirty flag around -- if nothing's changed.