I have a simple working solution. I define the bas...
# tornadofx
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I have a simple working solution. I define the base functions as
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operator fun <T> Property<T>.getValue(thisRef: Any?, property: KProperty<*>): T = value
operator fun <T> Property<T>.setValue(thisRef: Any?, property: KProperty<*>, value: T) {
    this.value = value
}
And then override primitive property types for Double, Float, Long, Int, and Boolean like so
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operator fun DoubleProperty.getValue(thisRef: Any?, property: KProperty<*>) = value!!
operator fun DoubleProperty.setValue(thisRef: Any?, property: KProperty<*>, value: Double) {
    this.value = value
}