<@U13A9PZC0> I have barely used FXML, but I'll exp...
# tornadofx
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@gtnarg I have barely used FXML, but I'll explain my biased preference for builders. From what I've seen, FXML is great if you like to create user interfaces via drag-and-drop through the Scene Builder tool. It also is good if you want to cleanly separate your view from your model and/or controller. However, I personally don't prefer FXML because it is very static, and I like to declare controls programmatically so I can immediately code dynamic behaviors with them. At some point you're going to code things in Kotlin that FXML can't do, so it's a strong option to just do it all with Kotlin.