This excellent article sheds some light on how `su...
# coroutines
t
This excellent article sheds some light on how
suspend fun
are implemented: https://medium.com/androiddevelopers/the-suspend-modifier-under-the-hood-b7ce46af624f Since each
suspend fun
is compiled to a state-machine class, a project with a lot of suspending functions will generate a lot of bytecode, right ? Does shrinking tools like Proguard succeed in reducing the size of such bytecode ?
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