You can always fine-tune your performance later. Y...
# coroutines
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You can always fine-tune your performance later. You have at least two tuning means -- using
Unconfined
dispatcher for very light-weight coroutines (they will always execute in somebody else's thread without any thread switch/dispatch) and using
CoroutineStart.UNDISPATCHED
to run initial portion of the freshly started coroutine directly in the invoker thread.