Take the domain of animations/games, for example. ...
# coroutines
e
Take the domain of animations/games, for example. The
kotlinx.coroutines
include a simple example on how coroutines could be used to write animations in a imperative style, as opposed to timelines and callbacks: https://github.com/Kotlin/kotlinx.coroutines/blob/master/kotlinx-coroutines-javafx/src/test/kotlin/FxTestApp.kt