```// Attribute descriptions val vertexInp...
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// Attribute descriptions
        val vertexInputAttributes = vk.VertexInputAttributeDescription(
                VERTEX_BUFFER_BIND_ID, 0, VkFormat.R32G32B32_SFLOAT, 0,                         // Location 0: Position
                VERTEX_BUFFER_BIND_ID, 1, VkFormat.R32G32B32_SFLOAT, Vec3.size,                         // Location 1: Color
                VERTEX_BUFFER_BIND_ID, 2, VkFormat.R32G32_SFLOAT, Vec3.size * 2,                // Location 2 : Texture coordinates
                VERTEX_BUFFER_BIND_ID, 3, VkFormat.R32G32B32_SFLOAT, Vec3.size * 2 + Vec2.size) // Location 3 : Normal