elect
04/26/2018, 5:00 PM// Attribute descriptions
val vertexInputAttributes = vk.VertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID, 0, VkFormat.R32G32B32_SFLOAT, 0, // Location 0: Position
VERTEX_BUFFER_BIND_ID, 1, VkFormat.R32G32B32_SFLOAT, Vec3.size, // Location 1: Color
VERTEX_BUFFER_BIND_ID, 2, VkFormat.R32G32_SFLOAT, Vec3.size * 2, // Location 2 : Texture coordinates
VERTEX_BUFFER_BIND_ID, 3, VkFormat.R32G32B32_SFLOAT, Vec3.size * 2 + Vec2.size) // Location 3 : Normal