I've been using KMM on a commercial project with a...
# multiplatform
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I've been using KMM on a commercial project with a team for a couple of sprints now (living the dream!) . Going ok... I would say the biggest pain point so far is lack of direct Swift interop; which affects us in a couple of ways: 1) Inability to use Swift ABI 3rd party dependencies directly, but this can be worked around by injecting interface implementations down into common code. 2) Most important: we can't write SwiftUI code in the Kotlin Multiplatform shared module; this really limits the workflow we can use around building a separate UI component library to be shared between projects. This is something we'd really like to do.
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