I will explain. I wrote the Xcode plugin. It is a ...
# multiplatform
k
I will explain. I wrote the Xcode plugin. It is a relatively uncomplicated piece of software. It consists of slightly modified lldb scripts, some settings to tell Xcode that Kotlin is source code, and some color formatting info. That’s basically it. The association between compiled binary from Kotlin and Kotlin source is embedded in the binary, as an absolute path. That means, you can only debug code that you’ve compiled locally, and you need to point at that same path. AppCode did have debugging support, but I have some major caveats with that. I haven’t seen a lot of focus on AppCode lately, so I would guess don’t use that for now. There is an Android Studio plugin coming out [insert date here] that will let you run and debug from iOS, and I assume the other tool brands will get updates at some point.
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