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or somehow extending libGDX so that the backends c...
# multiplatform
k
kevinmost
01/12/2017, 4:54 PM
or somehow extending libGDX so that the backends could all support Kotlin would be even better, because we could use the existing libGDX API. It's already pretty ergonomic to use in Kotlin and there's a bit of a nice ecosystem around it already
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