norman784
05/25/2018, 12:24 PMglBufferData(GL_ARRAY_BUFFER, (vertexBufferData.size * 4).signExtend(), vertexBufferData.toCValues(), GL_STATIC_DRAW)
Maybe I’m doing somethign wrong here (because I don’t get it quite well what really I’m doing here), just saw somewhere that I can use so, and I’m experimenting with it