so my best bet is this line the issue ``` glBuffe...
# kotlin-native
n
so my best bet is this line the issue
Copy code
glBufferData(GL_ARRAY_BUFFER, (vertexBufferData.size * 4).signExtend(), vertexBufferData.toCValues(), GL_STATIC_DRAW)
Maybe I’m doing somethign wrong here (because I don’t get it quite well what really I’m doing here), just saw somewhere that I can use so, and I’m experimenting with it