Nikky
04/19/2019, 10:56 AMvar gameState = GameState(
listOf(),
mapOf()
)
set(value) {
value.updatePiece = ::updatePiece
viz.apply {
// clear old pieces
pieces.values.forEach { circle ->
circle.remove()
}
pieces.clear()
// init pieces
value.figurePositions.entries.forEach { (piece, field) ->
println("initialzing piece: $piece")
val c = circle {
strokeWidth = 1.0
stroke = 0.col
}
pieces[piece] = c
val highlightedPiece = gameState.findPieceAtPos(mousePos)
updatePiece(piece, highlightedPiece)
render()
}
}
field = value
}