I’ve been poking around with the camera functional...
# korge
r
I’ve been poking around with the camera functionality based off of the
camera
sample, and I’ve had a difficult time getting the scene container to have its camera follow a simple
SolidRect
from a KTree. So far, I’ve managed to replicate the logic around
CameraOld
and
cameraContainerOld
to have a container within my scene view follow an object. Do I simply need to create a
cameraContainer
and place the contents of my level inside of it to get the proper camera following behavior or is there a simpler way to alter the base scene’s camera? Apologies if I’m missing something pretty obvious here.