i have a question, if something would be possible ...
# kbuild
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i have a question, if something would be possible in kbuild this is related to minecraft modding, where the basegame is obfuscated, so we provide mappings, the dev env needs to unmap dependencies and remap on compilation would this be possible via extension functions or the like? we currently have something that kinda works in gradle, now and then... but i feel it might be easier to do this on a platform without the whole rigid framework that gradle sets up or at least not break on everz update of gradle because they change something that breaks assumptions from before