As people start to look at Compose as a way to cre...
# compose-desktop
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As people start to look at Compose as a way to create cross platform UI, please correct me if I’m wrong, but there will always be an overhead with something like Compose because it’s reactive that makes it a poor choice for something extremely performance focused, like a game, right? However I remember when I was following Flutter, the reactive UI layer was written on top of a Render Object (terminology might be bad now?) layer, that was not reactive, and offered a more performant API, and I believe I saw a few games written from that layer. Is there a more performant layer that could be dropped into that would be suitable for UI applications where performance was more important?