Threw a more challenging example at the upcoming `...
# doodle
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Threw a more challenging example at the upcoming
Carousel
to make sure it is powerful and flexible enough. This is a partial implementation of Giulio Cuscito's Timed Cards Opening (based purely on the clip he posted on Dribble). The updated Carousel now supports manual movement, which can be triggered by the
Pointer
(which also means touch). It also has pluggable support for transitions from manual movement back to a valid index. This examples uses a new damped deceleration strategy that uses realistic physics and spring mechanics to find the right index after manual movement. But this is just an interface that can be implemented differently. Carousels will also provide high resolution events (as well as lower resolution ones) to do things like track their progress in realtime. You can see that as the progress bar animates along with the changing frames.
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