I have a callback for getting an image from a 3rd party library. I can get it back in either a byte or a bitmap. Should I favor one or the other for memory purposes or something?
09/24/2023, 11:24 AM
I don't have a qualified answer but there were some topics regarding native memory not counting towards the jvm memory pool
09/24/2023, 5:25 PM
Are either of those allocated in the native heap space?
09/25/2023, 9:28 AM
Well assuming the byte is JPG, PNG etc it'll be a lot smaller than an ARGB 888 Bitmap
But this doesn't matter if you just want to render it and you're going to turn it straight into a Bitmap anyway (assuming you don't have any extra information or requirements that the library doesn't have)
So I'd say only use byte if you don't actually want a Bitmap (obviously) or if you think you can do the Bitmap conversion better than the library (unlikely but depends on your use case and how customisable the library output is)
09/28/2023, 7:26 AM
Interesting. That's super helpful. Thanks robert! In my case... I was basically just going to render it anyway. and so. i guess grabbing a byte and converting to a bitmap doesn't make sense if the 3rd party can give me a bitmap instead. cheers