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Hello, how do you debug multiplatform part of iOS ...
# kotlin-native
a
antrax
12/10/2023, 10:22 PM
Hello, how do you debug multiplatform part of iOS projects? The official way to do that is using KMM plugin. However it has serious problem described here
https://youtrack.jetbrains.com/issue/KT-56219/KMM-plugin-provide-an-arch-option-in-the-iOS-run-configuration
.
f
franztesca
12/11/2023, 1:48 AM
I found out that fleet IDE already has basic debugging for iOS right from the IDE. Otherwise you should be able to debug from Xcode using
this plugin
.
a
antrax
12/11/2023, 3:43 AM
when you say basic debugging what do you mean exactly?
antrax
12/11/2023, 3:45 AM
I find debugging with xcode-plugin in XCode basic too 🙂 Like part of the current scope variables are just not discovered by XCode.
antrax
12/11/2023, 3:45 AM
Is the experience better on Fleet?
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