Hello, how do you debug multiplatform part of iOS ...
# kotlin-native
a
Hello, how do you debug multiplatform part of iOS projects? The official way to do that is using KMM plugin. However it has serious problem described here https://youtrack.jetbrains.com/issue/KT-56219/KMM-plugin-provide-an-arch-option-in-the-iOS-run-configuration.
f
I found out that fleet IDE already has basic debugging for iOS right from the IDE. Otherwise you should be able to debug from Xcode using this plugin.
a
when you say basic debugging what do you mean exactly?
I find debugging with xcode-plugin in XCode basic too 🙂 Like part of the current scope variables are just not discovered by XCode.
Is the experience better on Fleet?
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