Compose Multiplatform is really good for as a shared UI. It's stable on Android and that's pretty much straightforward; Alpha on iOS but still works great depending on the complexity of the app you're building.
I’m doing something similar at the moment and I’ve gotten a few findings…
• The TextField on iOS still bugs me out, I can't control the cursor by long-pressing the space bar and the keyboard keeps jumping up and down when moving from one TextField to another.
• Be prepared to utilise common interface wrappers. I
don't trust new libraries for production projects so I have to resort to calling platform-specific dependencies a lot. But it's cool since I already write iOS/Swift and I get to use Swift Package Manager libs.
• The UI is surprisingly smooth (sometimes even smoother on my iPhone 😅. Look at this animations I did
here - it feels better on my iPhone than on my Samsung (Probably because my iPhone is better though).
• Make use of the popular libs with active support. Also, don't tightly couple your code with your libs, things could change at any moment.
• Take advantage of your expect/actuals, they can be helpful. Also brush up on your Swift and iOS knowledge - you may find yourself having to refer to it a couple of times, especially for Compose UI/UIKit interoperability.
Overall, this is my favourite cross-platform tech right now! I love the way I can gradually adopt certain features instead of all. Also, iOS should be beta this year 🎉