Laxystem
02/03/2024, 9:18 PMJeff Lockhart
02/03/2024, 9:37 PMLaxystem
02/08/2024, 5:57 AMJeff Lockhart
02/08/2024, 2:55 PMjvm
or android
(depending if Android APIs are needed), as well as iosArm64
, iosX64
, and iosSimulatorArm64
for all of iOS's targets. But you could also add any of the other supported native targets or js
to the same project, as well as both jvm
and android
together (to support Android and desktop JVM). As long as you're using common Kotlin APIs or libraries that support all of your targets, or implement `actual`s that cover all your platform source sets for any expect
APIs, then you can support as many platforms as you want.Jeff Lockhart
02/08/2024, 2:58 PMLaxystem
02/11/2024, 6:43 AMJeff Lockhart
02/11/2024, 3:49 PMLaxystem
02/11/2024, 8:10 PMJeff Lockhart
02/11/2024, 8:22 PM