Nick
02/18/2024, 7:28 AMimport io.nacular.doodle.HtmlElementViewFactory
import io.nacular.doodle.application.Application
import io.nacular.doodle.core.Display
import org.w3c.dom.HTMLElement
class MyApp(
display : Display,
htmlElementView: HtmlElementViewFactory,
someElement : HTMLElement,
): Application {
init {
display += htmlElementView(element = someElement)
}
override fun shutdown() {}
}
application(modules = listOf(Modules.HtmlElementViewModule)) {
MyApp(display = instance(), viewFactory = instance(), element = element)
}
WASM JS Support
Doodle now supports the wasmJS
build target. This means apps can also target WASM for the browser. The APIs/features for this new target are identical as those for the js
target; which means code can be shared between apps targeting both. The only difference is that the application
launchers need to be called from separate source sets (i.e. jsMain
vs wasmJsMain
).
Multi-window Support (Desktop)
Apps for Desktop can now create/manage multiple windows using a new WindowGroup
instance. This instance can be injected into an app just like the Display
. It then provides APIs for getting the main
window and creating new ones. Single window apps continue to work as they did before. That is, an app that injects the Display
will receive the main
window display and can manipulate it as before. But apps that want to manage their window(s) will need to inject this new type.
class MyCoolApp(windows: WindowGroup /*, mainWindowDisplay: Display*/): Application {
init {
// main window's display, same as if injected
windows.main.apply {
title = "Main Window"
// manipulate main window's display
display += view {}
}
// create a new window
windows {
title = "A New Window!"
size = Size(500)
enabled = false
resizable = false
triesToAlwaysBeOnTop = true
// manipulate the new window's display
display += view {}
display.layout = constrain(display.first(), fill)
closed += {
// handle window close
}
}
}
override fun shutdown() {}
}
Native Window Menus (Desktop)
Apps can now set up native menus for their windows. This looks a lot like working with the existing menu APIs, but it results in changes to the OS window decoration. These menus are just as interactive as the in-app ones as well, meaning they trigger events when the user interacts with them.
window.menuBar {
menu("Menu 1") {
action("Do action 2", pathIcon) { /*..*/ }
menu("Sub menu") {
action("Do action sub", icon = simpleIcon) { /*..*/ }
separator()
prompt("Some Prompt sub") { /*..*/ }
}
separator()
prompt("Some Prompt") { /*..*/ }
}
menu("Menu 2") {
// ...
}
}
Native Window Context Menus (Desktop)
Apps can now set up native context/popup menus for their windows. The API is very similar to native menus.
window.popupMenu(at = somePoint) {
action("Do action 2", pathIcon) { /*..*/ }
menu("Sub menu") {
action("Do action sub", icon = simpleIcon) { /*..*/ }
separator()
prompt("Some Prompt sub") { /*..*/ }
}
separator()
prompt("Some Prompt") { /*..*/ }
}
Key events behave more like Pointer events
Key events now "sink" and "bubble" like pointer events. This means ancestor Views can intercept (and veto) them before they are delivered to their target (the focused View). They also bubble up to ancestors after being delivered to the target if they are not consumed. The notifications for the first phase happen via a new View.keyFilter
property, while the bubbling phase is notified via the existing View.keyChanged
property.