Hi everyone, is it possible to build KMM project on Windows without adding any iOS code? Or we still need macOS to even build the project from the very beginning?
p
Piotr Romanowicz
04/29/2024, 10:19 AM
afaik you don't need any macOS to develop KMM project,
but if you want to have any apple target (you want to build for mac) you need macOS to have mac sdk and thats true to all multiplatform platforms like Unity or Xamarin