Is there a way to correctly get the size and pointer input after performing transformation with
graphicLayer
, since all the transformations are applied directly within draw layer, the
tap
doesn't seem to report the correct coordinate after scaling.
Another similar old thread
z
Zach Klippenstein (he/him) [MOD]
05/04/2024, 6:42 PM
Pointer event coordinates should be transformed by the graphics layer’s matrix before they get to you, if the pointer input modifier is after the graphics layer.