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#multiplatform
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# multiplatform
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Venkataramanan Parameswaran

08/11/2022, 4:57 PM
hi i created a KMM library in my existing kotlin project. and when i use it without adding any other dependency in my xcode project it builds fine... but if i add coroutines or any other library (tested with ktor and kotlinx-serialization) my xcode project build fails.. but android works fine... ios build failed with the error stating that the particular dependency not found... can anyone please help me on this issue
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Landry Norris

08/11/2022, 5:24 PM
Try removing the iosSimulatorArm64 target.
You should be able to set XCode to run the simulator as x86_64.
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Venkataramanan Parameswaran

08/12/2022, 5:05 AM
I removed them from build.gradle's sourcesets but still facing the same error... ?
is removing the sourceset's from build.gradle file is enough?
Actually i have another kmm project also... in that everything works fine... but this project was already a kotlin project ... i just created a kmm library.. do i need to configure anything in the project level when creatiing a kmm library in a existing project?
Solved the problem by updating my dependencies to latest version.
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