Ayfri
09/15/2024, 1:36 PMenchantment("more_xp") {
    description = textComponent("More Experience") // Name of enchantment in game
    maxLevel = 3
    supportedItems(Tags.Enchentable.WEAPON)
    weight = 3 // The probability of the enchant to be displayed in enchantment table
    minCost(15, 5) // Minimum cost of the enchantment of level 1, with 5 more levels required to have the next level available
    maxCost(20, 5) // Maximum cost of the enchantment of last level
    anvilCost = 2 // The cost to add the enchantment to an item by combining with another item having the enchant in an anvil
    slots(EquipmentSlot.MAINHAND)
    effects {
        mobExperience {
            add(2) // Add 2 xp points per level when killing a mob
        }
    }
}