Congrats folks :D that's a high profile (if contro...
# compose
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Congrats folks :D that's a high profile (if controversial, but not because of the tech) usage of CMP https://x.com/krzyzanowskim/status/1838502507531673789
👀 3
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UX aside. Honestly, it’s not the most optimal implementation. It lags a bit, even on my top-notch device. But yes, it is CMP.
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I have not tried the app. I am not the target audience in so many ways :D
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Yeah, I feel the same way. I tried the application out of curiosity. I noticed people complaining on social media, but I’m not willing to pay $10 for a solid color wallpaper. 😄
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I tested 2 devices, I tested my one plus 8 pro and my iphone 15 pro and the android phone lags, the ios phone does not lag...
on the other hand it is always fun to see the flutter people on twitter absolutely lose it because this was built with CMP and not flutter lol
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And the Swift UI folks, too 😛
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Yes i noticed some bottom sheets are native but still, sometimes the promotion is good for a good product most people have not tried yet
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By the way, there’s a chance the iOS version of the app doesn’t use Compose UI. It looks like the blur effect in the iOS toolbar is done with an iOS-style gradient mask, common in modern iOS apps, while on Android it’s just clipped to a round rectangle. It’s strange because the app uses Chris Banes’ Haze blurring library, which supports gradient masks for blur. So why does the iOS version have it, but on Android, it’s limited to a simple round rectangle, if it is the same common ui? https://x.com/raoufrahiche/status/1838561366803611891?s=19
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No idea. Possibly because on Android you need 12+ to use shaders, or suffer through terrible perf?
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I am running android 13
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Implementation is different where supposed to be a common ui.
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I am pretty sure the only thing using haze is the bottom bar
and some topbars in profile ect
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Can't know for sure unless you reverse eng