rocketraman
10/02/2024, 3:23 AMrror: The following build commands failed:
error: Ld /Users/raman/Library/Developer/Xcode/DerivedData/App-gpoirstsnxljcvgynlusxworiion/Build/Intermediates.noindex/App.build/Release-iphonesimulator/App.build/Objects-normal/x86_64/Binary/App normal x86_64 (in target 'App' from project 'App')
error: Ld /Users/raman/Library/Developer/Xcode/DerivedData/App-gpoirstsnxljcvgynlusxworiion/Build/Intermediates.noindex/App.build/Release-iphonesimulator/App.build/Objects-normal/arm64/Binary/App normal arm64 (in target 'App' from project 'App')
error: (2 failures)
error: clang: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target
I've tried setting minimum deployment target to 13.0 for my library, but that doesn't seem to help. The cocoapods build still seems to be targeting ios8.0: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -Xlinker -reproducible -target arm64-apple-ios8.0-simulator ...
.
How do I get past this error? The pod works fine locally, so it'd be nice to just skip this validation build if possible.rocketraman
10/02/2024, 1:33 PM