Hi folks, Sometimes compilation successes but app ...
# multiplatform
b
Hi folks, Sometimes compilation successes but app crashes because of some mistakes from me, I don't have a mac so I am not able to test the app on iOS , so is there is a way to catch runtime issues on iOS without having a mac?
🚫 4
d
a workaround could be possible with a build pipeline that runs xcode on a mac instance. Then you could test on a device with a remote testing service 🤷‍♂️