Colton Idle
10/21/2024, 12:32 PMStylianos Gakis
10/21/2024, 12:34 PMColton Idle
10/21/2024, 12:41 PMStylianos Gakis
10/21/2024, 12:44 PM.requiredSize(20.dp)
after your modifier
which you pass in in the modifier chain. I don't see a way to override this,, no.
You can also pass it in a higher required size before, but all that will do is take up more space around the drawing operations they do, but the canvas they got there will still be 20.dp no matter what.
You can try doing that though and see how it renders, to ensure that what I am saying is true.Stylianos Gakis
10/21/2024, 12:46 PM*RadioButton*DotSize
being 12.dp and the drawCircle
using that value.
You gotta fork it indeed.
Luckily this one looks like a very simple componentColton Idle
10/21/2024, 1:09 PMKonstantin Tskhovrebov
10/21/2024, 1:47 PMKonstantin Tskhovrebov
10/21/2024, 1:47 PMColton Idle
10/21/2024, 2:05 PMDan MacNeil
10/21/2024, 4:33 PM.graphicsLayer( scaleX = 1.5f, scaleY = 1.5f)
Too much scaling may overlap other elements though.Skaldebane
10/21/2024, 7:03 PMLocalDensity
value through CompositionLocalProvider
would be better, no? AND its actual layout size grows too, so no risk of overlapping other elements.Stylianos Gakis
10/21/2024, 7:04 PMSkaldebane
10/21/2024, 7:05 PM